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This course provides students who have little or no programming experience with the

basics of programming using the Java programming language.

Duration : 4 days

Overall Objective

The course teaches the significance of object-oriented programming, the keywords and constructs of the Java programming language, and the steps required to create simple Java programs.


The course is intended for technical writers, web developers, technical managers, and individuals with a technical, non-programming background, such as system administrators. It is also appropriate for novice programmers and for those programmers who prefer to start learning the Java programming language at an introductory level.


Prior to attending this course, individuals are encouraged to have had some programming experience, whether with a scripting language, such as Perl, or a third-generation language, such as Basic or 'C'. Knowledge of object-oriented programming or design is not necessary.

The course uses desk quizzes and hands-on practical exercises to enable the delegate to gain experience in developing Java applications.

Course objectives

On completion of this course the delegate will be able to:

  • Demonstrate knowledge of the
  • Java programming language
  • Use various Java programming language constructs to create several Java applications
  • Use decision and looping
  • constructs and methods to dictate
  • program flow
  • Implement intermediate Java
  • programming and object-oriented
  • (OO) concepts in Java programs

Course contents

Introduction to Java Programming

What is Java?; Applications and

applets; Development

Environments; JDK; The Java

Virtual Machine (JVM); Producing,

compiling and executing; Just-In-

Time compilation; CLASSPATH.

Introduction to Object-Oriented


What is OOP?; Objects and

Classes; using Objects; Object

references; Constructors; Access

modifiers; Packages; Inheritance;

Polymorphism; Encapsulation;

OOD; the Java API.

Data types and Operators

Coding a program; Reserved

words; Data types, variables and

operators; Statements and

expressions; Strings; StringBuffer;

arrays; arguments to main();

garbage collection.

Flow Control

Decision-making; program flow

control; loops.

Classes and Methods

More on objects; passing arguments; Polymorphism and

Abstract classes; constructors andinitialization; accessors and

mutators; the this keyword;interfaces; method signatures;

casting and instanceof; static andfinal modifiers; overriding and



Sets; Lists; Vectors; Maps.